Well, I thought I'd put up a guide for 24 Carrot Island. All rights go to the Hungry Fish's blog. Take a ride to 24 Carrot Island. You’ll arrive at the main street. Walk right and enter a building called “Charlie’s Carrot Surplus Co.” Inside, talk to the person you see there. Her name is Charlie. Feb 11, 2009 Poptropica 24 Carrot Island Walkthrough (Full) dnstlt. Unsubscribe from dnstlt? Poptropica Help Videos - Duration: 14:13. Poptropica Help Videos (PHV) 33,701 views. 24 Carrot Island was the second island to be released on Poptropica Worlds. It was released on July 14, 2017 and is a remaster of 24 Carrot Island. Talk to the mayor. Then head over to the museum and talk to the guy dressed as a carrot inside. Go to the top right and pick up the cinema ticket. One solution to Poptropica's 24 Carrot Island: First,go to the Carrot Farm. (To the left of Main Street) When you see a house with broken windows, jump on it and enter the house through the chimney. Walkthrough by Slanted Fish; pictures by Poptropica Buddies. Welcome to the dystopian world of 24 Carrot Island! (Fun fact: “24 Carrot” is a pun on “24 karat”, meaning gold in its purest form.) Whiskers the cat. The first task is to return a missing cat (Whiskers) to her owner, Charlie.
Credit to http://poptropicasecrets.com/poptropica/poptropica-24-carrot-island-walkthrough/ for the walkthrough
Entry Area and Carrot Farm
Poptropica Super Power Walkthrough
As soon as you arrive on 24-carrot island, go left to the Carrot Farm. Walk past the farmer and jump up onto the roof of the house and then go down the chimney. When you get inside the house, go to the right past the couch and you’ll get an Empty Bowl. Now go back up the chimney and outside the house. Go right to return to the starting area. Go to the right and then head inside the Carrot King Diner. Talk to the waitress right by the door and ask her to fill your bowl with milk. Then go back outside and return to the Carrot Farm. Go back into the house through the chimney.
This time, go to the right. You will automatically place the bowl of milk on the floor where you picked it up. Go to the right and jump up onto the second floor and then run to the left over to where the bathtub is. Turn on the water in the bathtub and a cat will jump out of the tub. Walk slowly behind him to “chase” him downstairs and then follow him there. He will see the bowl of milk and drink from it and then Meow. Now he’s your friend for life and will follow you anywhere. Go back outside the house and head right to the main entry area.
Now go right past the diner and the theater and go into Charlie’s Carrot Surplus Co. Walk to the right and talk to the woman standing next to the counter wearing the apron. Tell her you found her cat (his name is Whiskers) and then she will give you a crowbar.
Go back outside and run to the right. Follow the sign to the Factory. When you get there, keep running to the right. Jump up the left side of the factory to the roof and you will find the Vent Blueprint. You don’t really need it but it can help you navigate the vents inside the factory if you get a little lost. Jump down the right side of the building and you’ll see a pipe near some old barrels floating in the water. Since you have the crowbar, just click on the lid of the pipe and you will pry it open. Then you will head inside.
Getting Into the Factory
Run left through the pipe and pick up the Carrot Transporter. You won’t really need this either, but it’s cool to have. Now jump up the left side of the pipe and then right to the right back over the valves that open and shut. The trick to get over these is to stand at the edge and be patient. Start running just as they’re closing and do one at a time. Some of them are tricky because they open and shut pretty fast.
Keep going and you’ll see a giant rat. He’s very easy to avoid if you jump up into the little section of pipe that goes above. You can go down the other side and keep going left. Jump up through the top and you’ll be inside a dark room inside the factory. Poptropica dead.
Inside the Factory
The Machine Room
Run over to the left and stand in front of the Master Engine panel. There are three levers on the machine and they are all in the up position. Move the left lever so that it is midway between up and down. The little green light above it will light up. Move the middle lever all the way down and the right lever to the same position inbetween up and down as you did with the lever on the left. All three green lights will light up and then the main lights in the room will go on and the master engine will start moving.
Head over to the right side of the room and jump up on the boxes. Jump up to the left onto the platform and then onto the top of the three barrels. A giant mechanical arm will come by and when it does, jump up onto that. It will come to a platform on the right and when it does, jump off onto the platform and enter the open vent.
Nov 14, 2009 Find the Golden Vase The vase for Ancient Greece (1 o'clock, 328 BC) is in the blocked cave above the Vikings (2 o'clock, 831 AD). Go to the Great Wall of. Poptropica 328 bc.
Here You will Read About:List Of All Diary of Wimpy kid Books of the Series: Title of BookRelease DateBook CoverCheck in DetailApril 1, 2007February 1, 2008January 13, 2009October 12, 2009November 9, 2010November 15, 2011November 13, 2012November 5, 2013November 4, 2014November 3, 2015November 1, 2016November 7, 2017October 30, 2018April 9, 2019November 5,2019The Wimpy Kid Diary Author -Jeff Kinneyis the, illustrator, and Creator of the idea of the story of the wimpy kid which came into his mind for the first time in 1998. Poptropica kid friendly games. At this stage of life, Jeff ran a comic strip called “Igdoof” in the newspaper of the campus, and actually, he knew that he is going to be a cartoonist in the Future. Jeff was born in 1971 in Maryland and then in the early 1990’s. He spent his childhood in the Washington, D.C., area and moved to New England in 1995.He attended the University of Maryland.
The Vent
The vent is a little bit like a maze where you can only see a little bit in front of you as you go. It’s pretty easy to get through and if you get stuck you can just ue the vent blueprints that you found outside. Head down and to the left and keep going until you see part of the passageway that is covered in ice. Go up and through that passageway and then down the other side. You’ll quickly come to where there is a pair of wire cutters on the ground. Run over them to pick them up. Keep going down and to the right and you will arrive at another grate in the vent. Click on it to go through.
Security System
You’ll arrive on a platform with a sign that says Security System and where the word enabled is lit up. Jump down onto the floor and very quickly a flying security robot will find you and then zap you. You’ll turn white and disappear and then emerge in a refrigerated room. Over to the right is a panel labeled Security System. Click on that to use the wire cutters. Cut all three wires (red, green and yellow) to disable the system. Now go to the right and jump up to the top where there is a grate you can exit to go back into the Vent.
Packing Room
Jump up into the vent and head up and to the right. You should quickly come to a new vent grate. Go inside and you’ll be in another room of the factory where the carrots are put in crates. You need to jump through a few open chutes where carrot crates come flying through. Stand on the edge of each chute and wait for the crates to stop falling before proceeding to the next one. The crates come in groups of different numbers. It’s easy to figure out the patterns if you’re patient and make it all the way through. Go to the right and jump down onto the factory floor. Then go left.
Soon you’ll find a girl wearing a set of metal rabbit ears and strange swirly glasses. Click on her and say, “Hey, What’s that behind you?” You’ll see a close-up of the top of the rabbit ears. There’s a little power button in the middle. Press that to turn the ears off and the girl will no longer be under their hypnotic power. She will get a printout from the giant machine that gives you the system password for the computer which is: fuzzybunny. Now go a little to the left and jump back up to the vent grate where you entered. Click on it to go back into the vents.
Return to the Security Robot Room
OK now you want to head back to the same place you were in before where the security robot zapped you so use your vent blueprint if you need to and get back to that same entrance and go inside.
Because you disabled the security system, the robot will not bother you. Go to the bottom right where you see a doorway and a sign that says, “Authorized Bunny Drones Only” When you try to go through the door, you will drop through a trap door in the ground because you are not an authorized bunny drone. That’s ok, we’re about to take care of that. You will land in a new factory room. Jump down to the left and you will land on a conveyer belt. Head to the right and be careful to avoid the giant presses that come crashing down or you will get squashed. There’s also some hot carrot juice that comes out that will burn you if you get hit. Once you get past these things, jump up on top of the steel girder and you will see a bunny ears hat. Run over it to pick it up. These are drone ears just like all the other people in here are wearing. Go ahead and put them on now and then go through the Exit.
You’ll arrive back in the room that had the security robot and the trap door. Now, while you’re wearing the bunny drone ears, go back to the big doorway. This time, you’re authorized and you can get inside.
Dr. Hare
You’ll be standing next to Dr. Hare. He thinks you’re one of his drones and tells you to start the launch sequence for his big spaceship. Jump up the spaceship. There will be a platform on the right with a big computer on it and a guy wearing the drone ears next to it. Click on him and say, “Look, a giant bunny!” You’ll zoom in on his ears. Press the power button to turn them off. Then click on the computer and enter the password, which is fuzzybunny. It will then ask you to enter a command. The command is on a sticky note on the computer and it is launch rabbot. Make sure you spell it just like that. It’s rabbot and not rabbit. Rabbot is the name of the robot spaceship.
The robot spaceship will launch and then you will be able to control it with the joystick on the computer. Now you want to try and crash the spaceship by moving it into the path of the oncoming asteroids. Each time you hit one, Dr. Hare will yell at you. After you hit four asteroids, the robot spaceship will explode and Dr. Hare will fly off into space. You did it! Now follow the guy up the rope and out of the factory.
You’ll be back in the main area standing in front of the gas station, but now 24 Carrot Island is bright and colorful again. Go all the way to the left and talk to the mayor. He will thank you and give you a medallion for saving the town. Congratulations!
- Can I just say what a relief to find someone who really knows what theyre talking about on the internet. You definitely know how to bring an difficulty to light and make it important. More people have to read this and realize this side from the story. I cant believe youre not much more well-liked because you actually have the gift.
- Fantastic post, I really look forward to updates from you.
24 Carrot Island
In 24 Carrot, an evil rabbit is terrorizing the town and all it's citizens by stealing carrots, which is leaving the economy in shambles! It's your duty to defeat Dr. Hare, and bring peace back to the island. This is a very exciting island and longer than most other early ones.
Video Walkthrough
Poptropica Cheats for 24 Carrot Island
Let's have some rabbit stew! Hold it.. let's first talk with the mayor. So, it looks like this town has a carrot problem. No problem, we're here to get to the bottom of this! First we'll need some tools, so rush into Charlie's Carrot Supplies Co. The owner is giving away a free crowbar to anyone who can find her cat! Let's do this. Leave and run all the way left, to the farm. The farmhouse is boarded up, but you can get in through the chimney. You can see the mysterious paw tracks leading up there. Walk right and snatch up the milk dish. Hmm.. it needs to be filled. Speed out to Main Street and into the Carrot King Diner. Talk to the lady working there and she will be glad to fill up your bowl. Hey, who are these people on the bulletin board? Looks like they've been missing for a while. Run back to the farmhouse and you'll place the bowl. Then up to the top floor. From there go left and into the bathroom.
Flip on the water for the bathtub, and the cat will burst out! Chase it down to the milk dish by walking behind it. STAY BEHIND IT!!! If you don't, it will go backward. When the cat drinks the milk, it'll start following you. Take it to Charlie's Supplies, and claim your reward. Then race all the way right to the factory.- go right as far as you can
- keep jumping up the tower until you reach the pipe
- jump up to the roof of the first building
- jump right, over the barrier, to the roof of the main building
- collect the vent blueprint.
Go left and collect the Carrot Transporter. You don't actually need it, though. Jump up to the small ledge and then jump right, to the top. Time when the platforms will come up to dash across them. There is a small break between them. The first two are easy but the others get tougher. What I do is time how long they stay down, and then, the next time it does down, I count to that amount and run across at the end. A bit confusing, but it works. The first one is about 2 1/2 seconds, the second one is 4. At the end, jump up and you will see a hideous rat on the platform above. Jump up there when his back is turned, then take the detour pipe above past him. Then go up. Finally, you're out of the sewers!
You're now in the Engine Room. Walk left and you'll find the controls. Bring the first switch to the middle, second switch down, and the last one in the middle too. The lights and winch will power on. Run right, jump to the crates, and then to the platform above. Walk all the way left, jump to the barrels, then the crate, then the platform to the left. Wait for the winch, and when it comes, pounce on it! Jump off at the right end and enter the vent system. You have the blueprints to help you navigate. So make your way to the Processing Room. Remember that there are blowers everywhere. If you have trouble following the map, the video walkthrough should help. On your way, collect the Wire Cutters. In the Processing Room, you'll find that the security system is on. Hmm.. walk right and drop down. Hey! You will be teleported to the Freezer Room!
Oh man! How will you survive here? But quickly, find the Security System controls and use those wire cutters to cut.. well, all of the wires. The security system will shut off! Okay, good, but how will we get out of here? Climb the mountain of crates and jump to the lamp. Jump off left and you're free! Now the Processing Room is safe, but first we should make a detour to the Printing Room. Once there, you'll find some dangerous falling crates! You'll also find you can get past them because there is a pattern to how they come. They come in groups of 3, 4, 6, etc. Drop down at the end and run left. Whoa! What happened to this girl? Talk to her and you can distract her. When you do this you can turn off her mind-control thingy. She'll show you the system password. To escape, climb up the printer and keep climbing up. Then go to the Processing Room.
This time nobody will try to teleport you. Drop down to the ground and run right, freeing mind-controlled slaves as you go. Hey, these look like the missing people from the Carrot King Diner! It also looks like this Dr. Hare is liquefying carrots for some reason. So you've found the thief! At the end you will encounter a door for 'authorized bunny drones' only. Whatever. Go in. Uh-oh. You were dropped through a trapdoor! You're now in the Smelting Room, where Dr. Hare turns carrots into fuel. Walk left and drop down. It's a conveyor belt! Make your way right across it, avoiding the slammers and the hot carrot juice. At the end jump onto the pipe and jump up left. Collect the bunny ears, put them on, and leave the place. You look ugly, but now you can go through without being dropped. Hey, it's Dr. Hare! He thinks you're a bunny drone. Climb the 'rabbot', the invention Dr. Hare has been working on to fly to space and mind-control all of Poptropica! So that's why he needs the carrot juice. When you reach the right paw, jump off to the computer and free the guy there. Then click on the computer.
Enter the password from the Printing room.. 'fuzzybunny'. Use the command 'launch rabbot'. Now let's have a little fun. You steer his rabbot using the joystick, much like a video game. But this time you gotta crash the ship against the asteroids! After the third hit Dr. Hare realizes what you're up to. One more hit and.. ka-blam! Dr. Hare is no more. Yes! Now follow the guy up the rope to Main Street. Everyone is happy now. But wait.. isn't something missing? You island medallion! Go to the Mayor and you will get it, along with 100C!
Poptropica 24 Carrot Walkthrough Thinknoodles
Please enable JavaScript to view the comments powered by Disqus.